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From Beginning to Advanced
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Game Programming | From Beginning to Advanced | programming4game.wordpress.com Reviews
https://programming4game.wordpress.com
From Beginning to Advanced
How to make a Successful Mobile Game | Game Programming
https://programming4game.wordpress.com/2013/01/18/how-to-make-a-successful-mobile-game
From Beginning to Advanced. How to make a Successful Mobile Game. A Successful Mobile Game should have the following characteristics. Very simple Story line. The game has to be easy to learn and understand (People do not spend much time to learn mobile games). Models and textures which have an unique look, but still follow consistent themes. Little input, Big output (Simple but huge amount of feedback). Physics based game play (Physics give much variations on same input). Hide an unexpectedness feature.
Game Programming | From Beginning to Advanced | Page 2
https://programming4game.wordpress.com/page/2
From Beginning to Advanced. View Matrix at OpenGL : Why do we move the world instead of the camera. Because, A camera represents a projection view. But in case of 3D Camera (Virtual Camera), camera moves instead of world. I made a detailed explanation later of this post. Projection View moves around space and change its orientation. The first thing to notice is that the desired projection on the screen does not change with view direction. Understanding From http:/ www.opengl.org. Perspective refers to th...
mahbuburraaman | Game Programming
https://programming4game.wordpress.com/author/mahbuburraaman
From Beginning to Advanced. Cocos2d-x : Wrapper class to communicate with CPP and Objective-C. While developing game for App Store in Cocos2d-X game engine, several times you need to communicate with native Objective-C classes. It is better to create a wrapper class to communicate with Cocos2d-x and Objective-C. Here I made an example class WrapperCommunicate. Static bool checkRetina();. Include “WrapperCommunicate.h”. Import “./cocos2dx/platform/ios/EAGLView.h”. Import “Sounds.h”. July 12, 2013. Posted ...
View Matrix at OpenGL : Why do we move the world instead of the camera | Game Programming
https://programming4game.wordpress.com/2012/10/28/view-matrix-at-opengl-why-do-we-move-the-world-instead-of-the-camera
From Beginning to Advanced. View Matrix at OpenGL : Why do we move the world instead of the camera. Because, A camera represents a projection view. But in case of 3D Camera (Virtual Camera), camera moves instead of world. I made a detailed explanation later of this post. Projection View moves around space and change its orientation. The first thing to notice is that the desired projection on the screen does not change with view direction. Understanding From http:/ www.opengl.org. Perspective refers to th...
Unit Testing at Cocos2d-x Game Engine | Game Programming
https://programming4game.wordpress.com/2012/10/26/unit-testing-at-cocos2d-x-game-engine
From Beginning to Advanced. Unit Testing at Cocos2d-x Game Engine. Several Unit Testing framework for CPP based projects. Cocos2d-x, a multi platform 2d Game Engine, to work with, I chose UnitTest. A C unit-testing framework designed with game development in mind. Easy to integrate, minimal work required to create a new test. Covers major unit testing features. No dependency at monolithic project folder structure. Minimal footprint and minimal reliance on heavy libraries. Good assert and crash handling.
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debugging-iphone-ipad-projects.blogspot.com
Debugging iPhone and iPad Projects: Dynamic Linker
http://debugging-iphone-ipad-projects.blogspot.com/2013/07/dynamic-linker.html
Debugging iPhone and iPad Projects. Debugging is still an art, not a science; but there are some techniques that can help. This site shares several techniques to help iPhone and iPad developers to debug program codes effectively. The dynamic linker (dyld) supports a number of debugging facilities that you can enable via environment variables. Search for libraries with this suffix first. DYLD PRINT LIBRARIES POST LAUNCH. As above, but only after main has run. Print launch-time command line arguments.
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Platform Support of LLDB
http://debugging-with-lldb.blogspot.com/2013/07/platform-support-of-lldb.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Platform Support of LLDB. LLDB is known to work on the following platforms, but ports to new platforms are welcome:. Mac OS X desktop user space debugging for i386 and x86-64. IOS simulator debugging on i386. IOS device debugging on ARM. Linux local user-space debugging for i386 and x86-64. FreeBSD local user-space debugging for i386 and x86-64.
rhce-solve-one-question-every-week.blogspot.com
Red Hat Certified Engineer: RHCE # Week # 280
http://rhce-solve-one-question-every-week.blogspot.com/2012/05/rhce-week-280.html
Red Hat Certified Engineer. Solve one question every week. RHCE # Week # 280. Which of the following commands can be used to add a new user in Linux? The useradd command is used on Linux and other Unix-like operating systems both to add new users, inclusive of their user names, passwords and other data, and to update default new user information. Create a new user named knight. Set password for knight. XP at Game Development : Deliver Great Games. On Server, Network and OS Programming. RHCE # Week # 277.
xp-at-game-development.blogspot.com
XP at Game Development: Why XP needed in the Game Industry
http://xp-at-game-development.blogspot.com/2009/08/why-xp-needed-in-game-industry.html
XP at Game Development. Extreme Programming : Deliver Great Games. Why XP needed in the Game Industry. What we are afraid of in the Game Industry. Schedule Slips (oops, we missed Christmas). Project is cancelled (company goes under? Game is no fun (bad sales and reviews). Game has technical problems or is obsolete technically (bad sales and reviews). Market Change (our game becomes obsolete). Staff turnover (delays game even further). A quite familiar situation. Key people in the team leave. What we are ...
zce-solve-one-question-every-week.blogspot.com
Zend Certified Engineer: ZCE # Week # 270
http://zce-solve-one-question-every-week.blogspot.com/2012/03/week-270.html
Solve one question every week. ZCE # Week # 270. Which function retrieves only the texts from an HTML file and leaves all HTML and PHP tags? A file put contents(). B file get contents(). File put contents - Writes a string to a file. File get contents - Reads entire file into a string. Fgetss - Gets line from file pointer and strip HTML tags. Fgets - Gets line from file pointer. XP at Game Development : Deliver Great Games. On Server, Network and OS Programming. Learn PHP By Example. ZCE # Week # 271.
xp-at-game-development.blogspot.com
XP at Game Development: Steering phase : XP at Game Development
http://xp-at-game-development.blogspot.com/2011/08/steering-phase-xp-at-game-development.html
XP at Game Development. Extreme Programming : Deliver Great Games. Steering phase : XP at Game Development. The Steering phase can be broken down to the followings. Get a task card: The programmer gets the task card for one of the tasks to which he or she has committed. Find a Partner: The programmer will implement this task along with another programmer. This is further discussed in the practice Pair Programming. Design the task: If needed, the programmers will design the functionality of the task.
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Command Structure of LLDB
http://debugging-with-lldb.blogspot.com/2013/07/command-structure-of-lldb.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Command Structure of LLDB. Unlike gdb's command set, which is rather free-form, we tried to make the lldb command syntax fairly structured. The commands are all of the form:. Noun verb [-options [option-value] [argument [argument.]. Options can be placed anywhere on the command line, but if the arguments begin with a ". Gdb) break foo.c:12. Which m...
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Features of LLDB
http://debugging-with-lldb.blogspot.com/2013/07/features-of-lldb.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. LLDB supports a broad variety of basic debugging features such as reading DWARF, supporting step, next, finish, backtraces, etc. Some more interested bits are:. Plug-in architecture for portability and extensibility:. Object file parsers for executable file formats. Support currently includes Mach-O (32 and 64-bit) and ELF (32-bit). Game Programmin...
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Controlling your program
http://debugging-with-lldb.blogspot.com/2013/07/controlling-your-program.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. After launching, we can continue until we hit our breakpoint. The primitive commands for process control all exist under the "thread" command:. Resuming thread 0x2c03 in process 46915. The other program stepping commands are pretty much the same as in gdb. You've got:. If we have missed any, please add them to your. File using the ". If you attach ...
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Table of Contents
http://debugging-with-lldb.blogspot.com/2013/07/table-of-contents.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Loading a program to LLDB. Starting or attaching to your program. Examining stack feature state. Practical debugging with LLDB. Debugging and Profiling with Valgrind. Debugging iPhone and iPad Projects. Game Programming : Beginning to Advanced. Learn to Develop iPhone iPad Games using Cocos2d. On Mobile Application Programming.
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P4D
LLEVAMOS TU PROYECTO A LA REALIDAD. Nuestra filosofía es cumplir con los plazos de entrega y darte un producto de calidad. Hacemos desarrollos web exclusivamente. Trabajamos en equipo para que solo tengas que ocuparte de hacer tu mejor diseño. Sabiendo que el aspecto técnico está en las mejores manos. Te ayudamos a llevar tu proyecto a la realidad. Te asesoramos con los requerimientos técnicos ofreciendo estos servicios: programación, maquetado, mantenimiento, hosting, y copywriting. Desarrollo en Codeig...
Programmig for food
Sábado, 10 de marzo de 2012. Silverlight front-end – Node.js back-end. He estado haciendo algunos experimentos con Node.js. Hay muchas cosas que ver sobre este tema en internet, desde servicios PaaS (Platform as a service) gratuitos como Nodester. Para colocar en la nube nuestras aplicaciones Node, interesantes frameworks para crear aplicaciones tipo MVC con Node.js como Express. Motores de plantillas para la capa de presentación como Jade. 191;Porque usar esta peculiar combinación de tecnologías? Que pe...
Programming4Fun
Programming4Fun - programujemy z pasją :). Wszystkie promocje komputronik w jednym miejscu! Regulamin Forum / Forum Rules. Regulamin Forum / Forum Rules. Regulamin Forum / Forum Rules. 2014-07-21 16:59:56 przez Hoguzzos. Informacje, uwagi, sugestie i pomysły. Sojusz forum. i druga gra. 2014-07-23 18:09:59 przez Hoguzzos. Tutaj znajdziesz poradniki dotyczące języka Java. Podstawy języka Java, cz. 1 - Zapis i konwencja nazewnictwa. 2014-07-11 16:10:45 przez Hoguzzos. Instalacja bilbioteki Allegro do DEV-C .
:: P4F :: Programming 4 Fun :: P4F :: | Programmer's Hangout
P4F : Programming 4 Fun : P4F :. P4F: Welcome To Programming 4 Fun : P4F:. Hello friend this is a site for programming lovers. For those who are master programmers and also for those who are new to this programming world. This is a place where you can learn programming languages, share your views and ask ur problems, we will try our level best to solve them. This blog is run by learners so we will love if u find out mistakes in our tutorials so that we can improve them. Rohit Nambiar and Atul Sharma ).
programming4game.wordpress.com
Game Programming | From Beginning to Advanced
From Beginning to Advanced. Cocos2d-x : Wrapper class to communicate with CPP and Objective-C. While developing game for App Store in Cocos2d-X game engine, several times you need to communicate with native Objective-C classes. It is better to create a wrapper class to communicate with Cocos2d-x and Objective-C. Here I made an example class WrapperCommunicate. Static bool checkRetina();. Include “WrapperCommunicate.h”. Import “./cocos2dx/platform/ios/EAGLView.h”. Import “Sounds.h”. July 12, 2013. Posted ...
Computer programming camps and clubs for girls in Greensboro and Elon NC
Summer camp greensboro nc, academic camp greensboro nc, greensborosummer camp, computer camp for girls, coding class for girls. Programming4Girls hopes to introduce information technology to girls and promote an interest in computing among young women. The Alice Workshop for Girls. Is a computer programming day camp. Held at Guilford College in Greensboro, NC. Read about Alice programming. No previous programming experience necessary). Find out more about the two-week class. Top 10 Reasons to Learn About.
programming4humanists.tamu.edu
Programming for Humanists at TAMU
Programming for Humanists at TAMU. Readings and Resources Spring 2017. Class Videos Fall 2016. Class Videos August 2016. Class Videos Spring 2016. Class Videos Fall 2015. Class Videos Spring 2015. Class Videos Fall 2014. 8211; Julia Flanders, Northeastern University (http:/ goo.gl/BJeXk2). Another strength that the Initiative for Digital Humanities, Media, and Culture (http:/ idhmc.tamu.edu).
programming4interviews.wordpress.com
Programming 4 Interviews | Collection of Programming Problems with Solutions
Collection of Programming Problems with Solutions. Reversing a Stack “in place”. October 23, 2012. 1 Use one recursion to store all elements in the reverse order in the method stack. 2 Use one more recursion to add those elements to the end of the stack. Public static void main(String[] args) { Stack stack = new Stack(); for (int i = 0; i 10; i ) { stack.push(i); } reverse(stack); while (! StackisEmpty() { System.out.println(stack.pop() ; } }. October 23, 2012. Is the product of all. You must do this in.
Programming4Kids - Programmering och robotteknik för barn
Boka kurs och camps. Vår ambition och vision. Vi som jobbar här. Vill du bli lärare? Vår vision är att hjälpa Sveriges unga utvecklas för morgondagen. Barn gillar att experimentera, testa gränser och visa upp. Programmering och robotteknik för barn på FIRST LEGO LEAGUE, en internationell tävling med kreativitet och problemlösning i fokus. Uppdrag att landa på planeten mars. Programmera i Scratch är utvecklande. Programmering och robotteknik för barn -. Lär dig bygga och programmera. Läs mer ». 8221; Gläd...
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