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XP at Game Development

XP at Game Development. Extreme Programming : Deliver Great Games. Core Practices : XP at Game Development. Core Practices XP at Game Development can be grouped into several categories. Test Driven Development via UnitTest. S and Acceptance Test. Continuous process rather than batch. Coding Standard or Coding Conventions. Avoid Reluctant Ideas : XP at Game Development. An Idea - "Why should I use a Version Control System? From my point of view the "reluctant ideas" are those who are more like a tradition...

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XP at Game Development | xp-at-game-development.blogspot.com Reviews
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XP at Game Development. Extreme Programming : Deliver Great Games. Core Practices : XP at Game Development. Core Practices XP at Game Development can be grouped into several categories. Test Driven Development via UnitTest. S and Acceptance Test. Continuous process rather than batch. Coding Standard or Coding Conventions. Avoid Reluctant Ideas : XP at Game Development. An Idea - Why should I use a Version Control System? From my point of view the reluctant ideas are those who are more like a tradition...
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1 fine scale feedback
2 planning game
3 whole team
4 pair programming
5 continuous integration
6 design improvement
7 small releases
8 shared understanding
9 simple design
10 system metaphor
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XP at Game Development | xp-at-game-development.blogspot.com Reviews

https://xp-at-game-development.blogspot.com

XP at Game Development. Extreme Programming : Deliver Great Games. Core Practices : XP at Game Development. Core Practices XP at Game Development can be grouped into several categories. Test Driven Development via UnitTest. S and Acceptance Test. Continuous process rather than batch. Coding Standard or Coding Conventions. Avoid Reluctant Ideas : XP at Game Development. An Idea - "Why should I use a Version Control System? From my point of view the "reluctant ideas" are those who are more like a tradition...

INTERNAL PAGES

xp-at-game-development.blogspot.com xp-at-game-development.blogspot.com
1

XP at Game Development: Core Practices : XP at Game Development

http://www.xp-at-game-development.blogspot.com/2012/10/core-practices-xp-at-game-development.html

XP at Game Development. Extreme Programming : Deliver Great Games. Core Practices : XP at Game Development. Core Practices XP at Game Development can be grouped into several categories. Test Driven Development via UnitTest. S and Acceptance Test. Continuous process rather than batch. Coding Standard or Coding Conventions. Hello, I am Mahbubur R Aaman. I love programming and willing to learn and share knowledge. You can find me at http:/ mahbubur-r-aaman. Practical debugging with LLDB. Avoid Reluctant Ide...

2

XP at Game Development: Stand Up Meeting : XP at Game Development

http://www.xp-at-game-development.blogspot.com/2009/11/stand-up-meeting-xp-at-game-development.html

XP at Game Development. Extreme Programming : Deliver Great Games. Stand Up Meeting : XP at Game Development. A Stand Up Meeting. Is a daily team. Meeting held to provide a status update to the team members. The 'semi-real-time' status allows participants to know about potential challenges as well as coordinate efforts to resolve difficult and/or time-consuming issues. - Wikipedia. Goals of daily Stand Up Meeting. To help start the day well. To reinforce focus on the right things. Hello, I am Mahbubur R ...

3

XP at Game Development: Why XP needed in the Game Industry

http://www.xp-at-game-development.blogspot.com/2009/08/why-xp-needed-in-game-industry.html

XP at Game Development. Extreme Programming : Deliver Great Games. Why XP needed in the Game Industry. What we are afraid of in the Game Industry. Schedule Slips (oops, we missed Christmas). Project is cancelled (company goes under? Game is no fun (bad sales and reviews). Game has technical problems or is obsolete technically (bad sales and reviews). Market Change (our game becomes obsolete). Staff turnover (delays game even further). A quite familiar situation. Key people in the team leave. What we are ...

4

XP at Game Development: Steering phase : XP at Game Development

http://www.xp-at-game-development.blogspot.com/2011/08/steering-phase-xp-at-game-development.html

XP at Game Development. Extreme Programming : Deliver Great Games. Steering phase : XP at Game Development. The Steering phase can be broken down to the followings. Get a task card: The programmer gets the task card for one of the tasks to which he or she has committed. Find a Partner: The programmer will implement this task along with another programmer. This is further discussed in the practice Pair Programming. Design the task: If needed, the programmers will design the functionality of the task.

5

XP at Game Development: Avoid Reluctant Ideas : XP at Game Development

http://www.xp-at-game-development.blogspot.com/2012/09/avoid-reluctant-ideas-xp-at-game.html

XP at Game Development. Extreme Programming : Deliver Great Games. Avoid Reluctant Ideas : XP at Game Development. An Idea - "Why should I use a Version Control System? I have always had my IDE safe my project right into the remote file system on the server and do backups locally. Using a CVS would only slow me down! Those who miss the know-how to see another solution will always come back to the xyz-solution for the xyz-problem. Those "ideas" are called "reluctant". The "reluctant idea" would be that yo...

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debugging-iphone-ipad-projects.blogspot.com debugging-iphone-ipad-projects.blogspot.com

Debugging iPhone and iPad Projects: Dynamic Linker

http://debugging-iphone-ipad-projects.blogspot.com/2013/07/dynamic-linker.html

Debugging iPhone and iPad Projects. Debugging is still an art, not a science; but there are some techniques that can help. This site shares several techniques to help iPhone and iPad developers to debug program codes effectively. The dynamic linker (dyld) supports a number of debugging facilities that you can enable via environment variables. Search for libraries with this suffix first. DYLD PRINT LIBRARIES POST LAUNCH. As above, but only after main has run. Print launch-time command line arguments.

debugging-with-lldb.blogspot.com debugging-with-lldb.blogspot.com

Practical Debugging with LLDB: Platform Support of LLDB

http://debugging-with-lldb.blogspot.com/2013/07/platform-support-of-lldb.html

Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Platform Support of LLDB. LLDB is known to work on the following platforms, but ports to new platforms are welcome:. Mac OS X desktop user space debugging for i386 and x86-64. IOS simulator debugging on i386. IOS device debugging on ARM. Linux local user-space debugging for i386 and x86-64. FreeBSD local user-space debugging for i386 and x86-64.

rhce-solve-one-question-every-week.blogspot.com rhce-solve-one-question-every-week.blogspot.com

Red Hat Certified Engineer: RHCE # Week # 280

http://rhce-solve-one-question-every-week.blogspot.com/2012/05/rhce-week-280.html

Red Hat Certified Engineer. Solve one question every week. RHCE # Week # 280. Which of the following commands can be used to add a new user in Linux? The useradd command is used on Linux and other Unix-like operating systems both to add new users, inclusive of their user names, passwords and other data, and to update default new user information. Create a new user named knight. Set password for knight. XP at Game Development : Deliver Great Games. On Server, Network and OS Programming. RHCE # Week # 277.

zce-solve-one-question-every-week.blogspot.com zce-solve-one-question-every-week.blogspot.com

Zend Certified Engineer: ZCE # Week # 270

http://zce-solve-one-question-every-week.blogspot.com/2012/03/week-270.html

Solve one question every week. ZCE # Week # 270. Which function retrieves only the texts from an HTML file and leaves all HTML and PHP tags? A file put contents(). B file get contents(). File put contents - Writes a string to a file. File get contents - Reads entire file into a string. Fgetss - Gets line from file pointer and strip HTML tags. Fgets - Gets line from file pointer. XP at Game Development : Deliver Great Games. On Server, Network and OS Programming. Learn PHP By Example. ZCE # Week # 271.

debugging-with-lldb.blogspot.com debugging-with-lldb.blogspot.com

Practical Debugging with LLDB: Command Structure of LLDB

http://debugging-with-lldb.blogspot.com/2013/07/command-structure-of-lldb.html

Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Command Structure of LLDB. Unlike gdb's command set, which is rather free-form, we tried to make the lldb command syntax fairly structured. The commands are all of the form:. Noun verb [-options [option-value] [argument [argument.]. Options can be placed anywhere on the command line, but if the arguments begin with a ". Gdb) break foo.c:12. Which m...

programming4game.wordpress.com programming4game.wordpress.com

Scripting Engine at Cocos2d-iphone Game Engine | Game Programming

https://programming4game.wordpress.com/2012/12/19/scripting-engine-at-cocos2d-iphone-game-engine

From Beginning to Advanced. Scripting Engine at Cocos2d-iphone Game Engine. Each Game Engine is different and solves different problems in different ways, so the engine design does vary greatly from engine to engine (even though a lot of principles are shared from engine to engine). Having a scripting engine is a big plus. This solves the problem of critical functions (file access, leader boards, authentication process…) being exposed to the scripting interface. December 19, 2012. Enter your comment here.

programming4game.wordpress.com programming4game.wordpress.com

Cocos2d-x : Wrapper class to communicate with CPP and Objective-C | Game Programming

https://programming4game.wordpress.com/2013/07/12/wrapper-class-to-communicate-with-cpp-and-objective-c

From Beginning to Advanced. Cocos2d-x : Wrapper class to communicate with CPP and Objective-C. While developing game for App Store in Cocos2d-X game engine, several times you need to communicate with native Objective-C classes. It is better to create a wrapper class to communicate with Cocos2d-x and Objective-C. Here I made an example class WrapperCommunicate. Static bool checkRetina();. Include “WrapperCommunicate.h”. Import “./cocos2dx/platform/ios/EAGLView.h”. Import “Sounds.h”. July 12, 2013. Learn A...

debugging-with-lldb.blogspot.com debugging-with-lldb.blogspot.com

Practical Debugging with LLDB: Features of LLDB

http://debugging-with-lldb.blogspot.com/2013/07/features-of-lldb.html

Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. LLDB supports a broad variety of basic debugging features such as reading DWARF, supporting step, next, finish, backtraces, etc. Some more interested bits are:. Plug-in architecture for portability and extensibility:. Object file parsers for executable file formats. Support currently includes Mach-O (32 and 64-bit) and ELF (32-bit). Game Programmin...

debugging-with-lldb.blogspot.com debugging-with-lldb.blogspot.com

Practical Debugging with LLDB: Controlling your program

http://debugging-with-lldb.blogspot.com/2013/07/controlling-your-program.html

Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. After launching, we can continue until we hit our breakpoint. The primitive commands for process control all exist under the "thread" command:. Resuming thread 0x2c03 in process 46915. The other program stepping commands are pretty much the same as in gdb. You've got:. If we have missed any, please add them to your. File using the ". If you attach ...

debugging-with-lldb.blogspot.com debugging-with-lldb.blogspot.com

Practical Debugging with LLDB: Table of Contents

http://debugging-with-lldb.blogspot.com/2013/07/table-of-contents.html

Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Loading a program to LLDB. Starting or attaching to your program. Examining stack feature state. Practical debugging with LLDB. Debugging and Profiling with Valgrind. Debugging iPhone and iPad Projects. Game Programming : Beginning to Advanced. Learn to Develop iPhone iPad Games using Cocos2d. On Mobile Application Programming.

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XP at Game Development

XP at Game Development. Extreme Programming : Deliver Great Games. Core Practices : XP at Game Development. Core Practices XP at Game Development can be grouped into several categories. Test Driven Development via UnitTest. S and Acceptance Test. Continuous process rather than batch. Coding Standard or Coding Conventions. Avoid Reluctant Ideas : XP at Game Development. An Idea - "Why should I use a Version Control System? From my point of view the "reluctant ideas" are those who are more like a tradition...

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XP-Audio.fr:Sonorisation, éclairage, vente et installation dans les Pyrénées Orientales (66)

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Blog de xP-aulaa - « _ Made I dreamed ... - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Made I dreamed . Listen to your heart. When he's calling for you. Listen to your heart. There's nothing else you can do. I don't know where you're going. And I don't know why. But listen to your heart. Before you tell him goodbye ♫. Mise à jour :. Abonne-toi à mon blog! L'auteur de ce blog n'accepte que les commentaires de ses amis. Tu n'es pas identifié. Clique ici pour poster un commentaire en étant identifié avec ton compte Skyrock. He best has my eyes, M.

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Blog de xP-auliin2e - Pauline & Toute Seule (LOL)♥ - Skyrock.com

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Blog de xP-auliinee - Pauuliine (L) - Skyrock.com

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