debugging-iphone-ipad-projects.blogspot.com
Debugging iPhone and iPad Projects: Dynamic Linker
http://debugging-iphone-ipad-projects.blogspot.com/2013/07/dynamic-linker.html
Debugging iPhone and iPad Projects. Debugging is still an art, not a science; but there are some techniques that can help. This site shares several techniques to help iPhone and iPad developers to debug program codes effectively. The dynamic linker (dyld) supports a number of debugging facilities that you can enable via environment variables. Search for libraries with this suffix first. DYLD PRINT LIBRARIES POST LAUNCH. As above, but only after main has run. Print launch-time command line arguments.
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Platform Support of LLDB
http://debugging-with-lldb.blogspot.com/2013/07/platform-support-of-lldb.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Platform Support of LLDB. LLDB is known to work on the following platforms, but ports to new platforms are welcome:. Mac OS X desktop user space debugging for i386 and x86-64. IOS simulator debugging on i386. IOS device debugging on ARM. Linux local user-space debugging for i386 and x86-64. FreeBSD local user-space debugging for i386 and x86-64.
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Command Structure of LLDB
http://debugging-with-lldb.blogspot.com/2013/07/command-structure-of-lldb.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Command Structure of LLDB. Unlike gdb's command set, which is rather free-form, we tried to make the lldb command syntax fairly structured. The commands are all of the form:. Noun verb [-options [option-value] [argument [argument.]. Options can be placed anywhere on the command line, but if the arguments begin with a ". Gdb) break foo.c:12. Which m...
programming4game.wordpress.com
Scripting Engine at Cocos2d-iphone Game Engine | Game Programming
https://programming4game.wordpress.com/2012/12/19/scripting-engine-at-cocos2d-iphone-game-engine
From Beginning to Advanced. Scripting Engine at Cocos2d-iphone Game Engine. Each Game Engine is different and solves different problems in different ways, so the engine design does vary greatly from engine to engine (even though a lot of principles are shared from engine to engine). Having a scripting engine is a big plus. This solves the problem of critical functions (file access, leader boards, authentication process…) being exposed to the scripting interface. December 19, 2012. Enter your comment here.
programming4game.wordpress.com
Cocos2d-x : Wrapper class to communicate with CPP and Objective-C | Game Programming
https://programming4game.wordpress.com/2013/07/12/wrapper-class-to-communicate-with-cpp-and-objective-c
From Beginning to Advanced. Cocos2d-x : Wrapper class to communicate with CPP and Objective-C. While developing game for App Store in Cocos2d-X game engine, several times you need to communicate with native Objective-C classes. It is better to create a wrapper class to communicate with Cocos2d-x and Objective-C. Here I made an example class WrapperCommunicate. Static bool checkRetina();. Include “WrapperCommunicate.h”. Import “./cocos2dx/platform/ios/EAGLView.h”. Import “Sounds.h”. July 12, 2013. Learn A...
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Features of LLDB
http://debugging-with-lldb.blogspot.com/2013/07/features-of-lldb.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. LLDB supports a broad variety of basic debugging features such as reading DWARF, supporting step, next, finish, backtraces, etc. Some more interested bits are:. Plug-in architecture for portability and extensibility:. Object file parsers for executable file formats. Support currently includes Mach-O (32 and 64-bit) and ELF (32-bit). Game Programmin...
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Controlling your program
http://debugging-with-lldb.blogspot.com/2013/07/controlling-your-program.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. After launching, we can continue until we hit our breakpoint. The primitive commands for process control all exist under the "thread" command:. Resuming thread 0x2c03 in process 46915. The other program stepping commands are pretty much the same as in gdb. You've got:. If we have missed any, please add them to your. File using the ". If you attach ...
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Table of Contents
http://debugging-with-lldb.blogspot.com/2013/07/table-of-contents.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Loading a program to LLDB. Starting or attaching to your program. Examining stack feature state. Practical debugging with LLDB. Debugging and Profiling with Valgrind. Debugging iPhone and iPad Projects. Game Programming : Beginning to Advanced. Learn to Develop iPhone iPad Games using Cocos2d. On Mobile Application Programming.
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: LLDB - Evaluating expressions
http://debugging-with-lldb.blogspot.com/2013/07/lldb-evaluating-expressions.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. LLDB - Evaluating expressions. Evaluating a generalized expression in the current frame. Expr (int) printf ("Print nine: %d.", 4 5). Or using the print alias:. Print (int) printf ("Print nine: %d.", 4 5). Creating and assigning a value to a convenience variable. In lldb you evaluate a variable declaration expression as you would write it in C:.
debugging-with-lldb.blogspot.com
Practical Debugging with LLDB: Compiler Integration Benefits
http://debugging-with-lldb.blogspot.com/2013/07/compiler-integration-benefits.html
Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. LLDB currently converts debug information into clang types so that it can leverage the clang compiler infrastructure. This allows LLDB to support the latest C, C , Objective C and Objective C language features and runtimes in expressions without having to reimplement any. The major benefits include:. Utilitize the JIT for expressions when supported.