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learn-iphone-programming-by-example.blogspot.com

Learn iPhone Programming By Example

Learn iPhone Programming By Example. Define constant based on device height. Several times we need to define constants based on device height. For example, Wallpaper applications we need to show different image based on device height. Defining constants is pretty easy. But defining conditional data based constant is little tricky because It's impossible to get device type or height during preprocessing step. It is determined dynamically during runtime. So, we can use a macro. So, better if we use. Define...

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Learn iPhone Programming By Example. Define constant based on device height. Several times we need to define constants based on device height. For example, Wallpaper applications we need to show different image based on device height. Defining constants is pretty easy. But defining conditional data based constant is little tricky because It's impossible to get device type or height during preprocessing step. It is determined dynamically during runtime. So, we can use a macro. So, better if we use. Define...
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Learn iPhone Programming By Example | learn-iphone-programming-by-example.blogspot.com Reviews

https://learn-iphone-programming-by-example.blogspot.com

Learn iPhone Programming By Example. Define constant based on device height. Several times we need to define constants based on device height. For example, Wallpaper applications we need to show different image based on device height. Defining constants is pretty easy. But defining conditional data based constant is little tricky because It's impossible to get device type or height during preprocessing step. It is determined dynamically during runtime. So, we can use a macro. So, better if we use. Define...

INTERNAL PAGES

learn-iphone-programming-by-example.blogspot.com learn-iphone-programming-by-example.blogspot.com
1

Learn iPhone Programming By Example: Cool Basics : IBOutlet and IBAction

http://www.learn-iphone-programming-by-example.blogspot.com/2013/05/cool-basics-iboutlet-and-ibaction.html

Learn iPhone Programming By Example. Cool Basics : IBOutlet and IBAction. While developing iPhone applications, one of the basic concept is IBOutlet and IBAction related to interface builder. IBOutlet stands for Interface Builder Outlet. An Outlet is a link from code to UI. IBAction stands for Interface Builder Action. IBAction – a special method triggered by user-interface objects. Interface Builder recognizes them. In other words, we need to specify. That will be used in IB and. That will be used in IB.

2

Learn iPhone Programming By Example: Working with MethodSwizzling

http://www.learn-iphone-programming-by-example.blogspot.com/2013/01/working-with-methodswizzling.html

Learn iPhone Programming By Example. Objective-C has a Nice feature named MethodSwizzling, a monkey patch is a way to extend or modify the runtime code of dynamic languages. The Objective-C runtime lets you modify the mappings from a selector (method name) to an implementation (the method code itself). This allows you to "patch" methods in code you don't have the source to (AppKit, FoundationKit, etc). How to USE MethodSwizzling? Void Swizzle(Class c, SEL orig, SEL new). Method swizzling is not atomic.

3

Learn iPhone Programming By Example: Introduction to Key Value Observing

http://www.learn-iphone-programming-by-example.blogspot.com/2013/01/introduction-to-key-value-observing.html

Learn iPhone Programming By Example. Introduction to Key Value Observing. What is Key-Value Observing (KVO)? Key-Value Observing provides a mechanism that allows objects to be notified of changes to specific properties of other objects. It is particularly useful for communication between model and controller layers. Key-Value Observing is heavily used in OS X development in bindings and form a significant portion of UI design. How Key-Value Observing Works? Benefits of Key-Value Observing (KVO)? KVO&#821...

4

Learn iPhone Programming By Example: Define constant based on device height

http://www.learn-iphone-programming-by-example.blogspot.com/2013/08/define-constant-based-on-device-height.html

Learn iPhone Programming By Example. Define constant based on device height. Several times we need to define constants based on device height. For example, Wallpaper applications we need to show different image based on device height. Defining constants is pretty easy. But defining conditional data based constant is little tricky because It's impossible to get device type or height during preprocessing step. It is determined dynamically during runtime. So, we can use a macro. So, better if we use. Define...

5

Learn iPhone Programming By Example: Managing Memory Level Warning : Best Practices

http://www.learn-iphone-programming-by-example.blogspot.com/2013/05/managing-memory-level-warning-best.html

Learn iPhone Programming By Example. Managing Memory Level Warning : Best Practices. While developing iPhone applications several times you will get memory level warnings. This tutorial will explain basics and GOOD. Practices how to handle memory level warnings. Memory level warnings are logged by SpringBoard. There are several levels of warnings. These are set from the kernel memory watcher, and can be obtained by the not-so-public function. 8212; Quit all background apps, e.g. Safari and iPod. Upon rec...

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debugging-iphone-ipad-projects.blogspot.com debugging-iphone-ipad-projects.blogspot.com

Debugging iPhone and iPad Projects: Dynamic Linker

http://debugging-iphone-ipad-projects.blogspot.com/2013/07/dynamic-linker.html

Debugging iPhone and iPad Projects. Debugging is still an art, not a science; but there are some techniques that can help. This site shares several techniques to help iPhone and iPad developers to debug program codes effectively. The dynamic linker (dyld) supports a number of debugging facilities that you can enable via environment variables. Search for libraries with this suffix first. DYLD PRINT LIBRARIES POST LAUNCH. As above, but only after main has run. Print launch-time command line arguments.

debugging-with-lldb.blogspot.com debugging-with-lldb.blogspot.com

Practical Debugging with LLDB: Platform Support of LLDB

http://debugging-with-lldb.blogspot.com/2013/07/platform-support-of-lldb.html

Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Platform Support of LLDB. LLDB is known to work on the following platforms, but ports to new platforms are welcome:. Mac OS X desktop user space debugging for i386 and x86-64. IOS simulator debugging on i386. IOS device debugging on ARM. Linux local user-space debugging for i386 and x86-64. FreeBSD local user-space debugging for i386 and x86-64.

rhce-solve-one-question-every-week.blogspot.com rhce-solve-one-question-every-week.blogspot.com

Red Hat Certified Engineer: RHCE # Week # 280

http://rhce-solve-one-question-every-week.blogspot.com/2012/05/rhce-week-280.html

Red Hat Certified Engineer. Solve one question every week. RHCE # Week # 280. Which of the following commands can be used to add a new user in Linux? The useradd command is used on Linux and other Unix-like operating systems both to add new users, inclusive of their user names, passwords and other data, and to update default new user information. Create a new user named knight. Set password for knight. XP at Game Development : Deliver Great Games. On Server, Network and OS Programming. RHCE # Week # 277.

xp-at-game-development.blogspot.com xp-at-game-development.blogspot.com

XP at Game Development: Why XP needed in the Game Industry

http://xp-at-game-development.blogspot.com/2009/08/why-xp-needed-in-game-industry.html

XP at Game Development. Extreme Programming : Deliver Great Games. Why XP needed in the Game Industry. What we are afraid of in the Game Industry. Schedule Slips (oops, we missed Christmas). Project is cancelled (company goes under? Game is no fun (bad sales and reviews). Game has technical problems or is obsolete technically (bad sales and reviews). Market Change (our game becomes obsolete). Staff turnover (delays game even further). A quite familiar situation. Key people in the team leave. What we are ...

zce-solve-one-question-every-week.blogspot.com zce-solve-one-question-every-week.blogspot.com

Zend Certified Engineer: ZCE # Week # 270

http://zce-solve-one-question-every-week.blogspot.com/2012/03/week-270.html

Solve one question every week. ZCE # Week # 270. Which function retrieves only the texts from an HTML file and leaves all HTML and PHP tags? A file put contents(). B file get contents(). File put contents - Writes a string to a file. File get contents - Reads entire file into a string. Fgetss - Gets line from file pointer and strip HTML tags. Fgets - Gets line from file pointer. XP at Game Development : Deliver Great Games. On Server, Network and OS Programming. Learn PHP By Example. ZCE # Week # 271.

xp-at-game-development.blogspot.com xp-at-game-development.blogspot.com

XP at Game Development: Steering phase : XP at Game Development

http://xp-at-game-development.blogspot.com/2011/08/steering-phase-xp-at-game-development.html

XP at Game Development. Extreme Programming : Deliver Great Games. Steering phase : XP at Game Development. The Steering phase can be broken down to the followings. Get a task card: The programmer gets the task card for one of the tasks to which he or she has committed. Find a Partner: The programmer will implement this task along with another programmer. This is further discussed in the practice Pair Programming. Design the task: If needed, the programmers will design the functionality of the task.

debugging-with-lldb.blogspot.com debugging-with-lldb.blogspot.com

Practical Debugging with LLDB: Command Structure of LLDB

http://debugging-with-lldb.blogspot.com/2013/07/command-structure-of-lldb.html

Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. Command Structure of LLDB. Unlike gdb's command set, which is rather free-form, we tried to make the lldb command syntax fairly structured. The commands are all of the form:. Noun verb [-options [option-value] [argument [argument.]. Options can be placed anywhere on the command line, but if the arguments begin with a ". Gdb) break foo.c:12. Which m...

programming4game.wordpress.com programming4game.wordpress.com

Scripting Engine at Cocos2d-iphone Game Engine | Game Programming

https://programming4game.wordpress.com/2012/12/19/scripting-engine-at-cocos2d-iphone-game-engine

From Beginning to Advanced. Scripting Engine at Cocos2d-iphone Game Engine. Each Game Engine is different and solves different problems in different ways, so the engine design does vary greatly from engine to engine (even though a lot of principles are shared from engine to engine). Having a scripting engine is a big plus. This solves the problem of critical functions (file access, leader boards, authentication process…) being exposed to the scripting interface. December 19, 2012. Enter your comment here.

programming4game.wordpress.com programming4game.wordpress.com

Cocos2d-x : Wrapper class to communicate with CPP and Objective-C | Game Programming

https://programming4game.wordpress.com/2013/07/12/wrapper-class-to-communicate-with-cpp-and-objective-c

From Beginning to Advanced. Cocos2d-x : Wrapper class to communicate with CPP and Objective-C. While developing game for App Store in Cocos2d-X game engine, several times you need to communicate with native Objective-C classes. It is better to create a wrapper class to communicate with Cocos2d-x and Objective-C. Here I made an example class WrapperCommunicate. Static bool checkRetina();. Include “WrapperCommunicate.h”. Import “./cocos2dx/platform/ios/EAGLView.h”. Import “Sounds.h”. July 12, 2013. Learn A...

debugging-with-lldb.blogspot.com debugging-with-lldb.blogspot.com

Practical Debugging with LLDB: Features of LLDB

http://debugging-with-lldb.blogspot.com/2013/07/features-of-lldb.html

Practical Debugging with LLDB. LLDB is a next generation, high-performance debugger. This site helps you to learn debugging with LLDB through working samples. LLDB supports a broad variety of basic debugging features such as reading DWARF, supporting step, next, finish, backtraces, etc. Some more interested bits are:. Plug-in architecture for portability and extensibility:. Object file parsers for executable file formats. Support currently includes Mach-O (32 and 64-bit) and ELF (32-bit). Game Programmin...

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learn-iphone-programming-by-example.blogspot.com learn-iphone-programming-by-example.blogspot.com

Learn iPhone Programming By Example

Learn iPhone Programming By Example. Define constant based on device height. Several times we need to define constants based on device height. For example, Wallpaper applications we need to show different image based on device height. Defining constants is pretty easy. But defining conditional data based constant is little tricky because It's impossible to get device type or height during preprocessing step. It is determined dynamically during runtime. So, we can use a macro. So, better if we use. Define...

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