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Literacy in the digital world of the 21st century: Learning from computer games

The project Literacy in the digital world of the 21st century: Learning from computer games is investigating ways in which English and literacy education might benefit from examining popular digital culture, and the ways in which young people make use of it

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Literacy in the digital world of the 21st century: Learning from computer games | learningfromcomputergames.com Reviews
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The project Literacy in the digital world of the 21st century: Learning from computer games is investigating ways in which English and literacy education might benefit from examining popular digital culture, and the ways in which young people make use of it
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Literacy in the digital world of the 21st century: Learning from computer games | learningfromcomputergames.com Reviews

https://learningfromcomputergames.com

The project Literacy in the digital world of the 21st century: Learning from computer games is investigating ways in which English and literacy education might benefit from examining popular digital culture, and the ways in which young people make use of it

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Literacy in the digital world of the 21st century: Learning from computer games

http://www.learningfromcomputergames.com/projectOutcomes.html

Monday, June 6, 2011 17:19. School of Education Griffith University" Contact. A book of case studies:. Emsp;Digital Games: Literacy in Action, (Eds: Catherine Beavis, Joanne O'Mara and Lisa McNeice) published by Wakefield Press/The Australian Association. Http:/ www.wakefieldpress.com.au/product.php? A model for critical games literacy. To support curriculum planning and pedagogy. Click wheel or title to see Adobe Flash animated model. A heuristic for understanding pupils’ gaming literacy.

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Literacy in the digital world of the 21st century: Learning from computer games

http://www.learningfromcomputergames.com/index.html

Monday, June 6, 2011 17:19. School of Education Griffith University" Contact. Content on this page requires a newer version of Adobe Flash Player. What kinds of texts are computer games, and how do they combine multimodal elements to create meanings and values? What kinds of literacy and learning practices are adolescents involved in as they play computer games; how do they make sense of them, and how are they affected by them?

3

Literacy in the digital world of the 21st century: Learning from computer games

http://www.learningfromcomputergames.com/siteMap.html

Monday, June 6, 2011 17:19. School of Education Griffith University" Contact. 1 - Project Overview. 2 - Project Outcomes Page. 3 - Project Team Page. 4 - Publications Pages. 5 - A model for critical games literacy. 6 - Site Map. Literacy in the digital world of the 21st century: Learning from computer games.

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Literacy in the digital world of the 21st century: Learning from computer games

http://www.learningfromcomputergames.com/projectTeam.html

Monday, June 6, 2011 17:19. School of Education Griffith University" Contact. To address these questions the project brings together a team from Deakin University, the Research and Innovation section of the Department of Education and Early Childhood Development (DEECD), the Victorian Association for the Teaching of English (VATE) and the Australian Centre for the Moving Image (ACMI). University of New South Wales. Literacy in the digital world of the 21st century: Learning from computer games.

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Collaboration on Assessment CSS - Beta. Learning From Computer Games. Venn and Milford Projects. Smile Out Loud Photography. Wizards of Oz Band. RB Holdings Pty Ltd.

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Literacy in the digital world of the 21st century: Learning from computer games

Monday, June 6, 2011 17:19. School of Education Griffith University" Contact. Content on this page requires a newer version of Adobe Flash Player. What kinds of texts are computer games, and how do they combine multimodal elements to create meanings and values? What kinds of literacy and learning practices are adolescents involved in as they play computer games; how do they make sense of them, and how are they affected by them?

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