
nathanrinehart.com
Nathan Rinehart - Rinehart Demo ReelPortfolio website for Nathan Rinehart
http://www.nathanrinehart.com/
Portfolio website for Nathan Rinehart
http://www.nathanrinehart.com/
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Nathan Rinehart
110 ●●●● 319
Se●●le , WA, 98121
US
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Nathan Rinehart
110 ●●●● 319
Se●●le , WA, 98121
US
View this contact
Nathan Rinehart
110 ●●●● 319
Se●●le , WA, 98121
US
View this contact
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Nathan Rinehart - Rinehart Demo Reel | nathanrinehart.com Reviews
https://nathanrinehart.com
Portfolio website for Nathan Rinehart
Works in Progress - Demo Reel
https://www.nathanrinehart.com/works-in-progress.html
Wizards of the Coast. Resume / Contact Info. Wizards of the Coast. Resume / Contact Info. Study of the Specularity and Reflectivity of various Surfaces. Create a free website. Create your own free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.
Shadow of Mordor - Demo Reel
https://www.nathanrinehart.com/shadow-of-mordor.html
Wizards of the Coast. Resume / Contact Info. Wizards of the Coast. Resume / Contact Info. I worked as a contract lighting artist for Monolith Studios. I got the chance to light their open world, next-gen,. Adventure game set in the Lord of the Rings universe. For Middle Earth - Shadow of Mordor. I created the lighting and. Atmospheric effects for the following environments that run in real-time and are used for the cinematic rendering. Sea of Nurnen Caves:. Black Gates . Create a free website.
Product Animation - Demo Reel
https://www.nathanrinehart.com/product-animation.html
Wizards of the Coast. Resume / Contact Info. Wizards of the Coast. Resume / Contact Info. Create a free website. Create your own free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.
Personal Gallery - Demo Reel
https://www.nathanrinehart.com/personal-gallery.html
Wizards of the Coast. Resume / Contact Info. Wizards of the Coast. Resume / Contact Info. Create a free website. Create your own free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.
TOTAL PAGES IN THIS WEBSITE
4
Nathan Rinehart - Digital Artist: April 2010
http://nathanrinehart.blogspot.com/2010_04_01_archive.html
Nathan Rinehart - Digital Artist. Monday, April 26, 2010. Digital Painting - Late Night on Ra. I created this in Photoshop using a Wacom tablet. Time spent was about 15 hours. Worked on this for concept art class. Digital Painting - Currently Untitled. I created this in Photoshop using a Wacom tablet. Still plan on working on this one, but I have spent was around 12 hours on this so far. Digital Painting - Soul's Cavern. I created this in Photoshop using a Wacom tablet. Time spent was around 25 hours.
Nathan Rinehart - Digital Artist: November 2010
http://nathanrinehart.blogspot.com/2010_11_01_archive.html
Nathan Rinehart - Digital Artist. Tuesday, November 2, 2010. CK Extreme Concept Car. This is a video I made for Formula 1 Composites. This is the CK Extreme Concept Ferarri. It is projected to be the worlds fastest Ferarri in early 2011! This is the first of a series I will be doing. My focus for this series is trees and foliage. I started these with pen on paper. I will be doing the color and backgrounds in Photoshop. Subscribe to: Posts (Atom). Links to more of my work:. My friends art blogs:.
Nathan Rinehart - Digital Artist
http://nathanrinehart.blogspot.com/2013/01/been-working-on-this-for-internal-piece.html
Nathan Rinehart - Digital Artist. Monday, January 21, 2013. Been working on this for an internal piece at Run Studios. I used Maya for modeling and the quarter simulation. Mudbox to sculpt and texture, RealFlow for the water simulation, Maya for lighting and shading everything, Vray for rendering and Fusion for the composite. April 21, 2013 at 5:57 AM. Have a look at my weblog: モノグラム ヴィトン. April 26, 2013 at 11:43 PM. April 27, 2013 at 6:41 AM. And also currently have dry storage fit a few. Http:/ yachiyo...
Nathan Rinehart - Digital Artist: September 2014
http://nathanrinehart.blogspot.com/2014_09_01_archive.html
Nathan Rinehart - Digital Artist. Thursday, September 11, 2014. Specular and Reflective Shader Study. This is a WIP of a material study I am working on. I created this using Maya, Mental Ray and After Effects. I used the process outlined by Bertrand Benoit in his process tutorial found here:. Subscribe to: Posts (Atom). Links to more of my work:. My 3D architectural animations and renderings. My friends art blogs:. Specular and Reflective Shader Study This is a . View my complete profile.
Nathan Rinehart - Digital Artist: February 2011
http://nathanrinehart.blogspot.com/2011_02_01_archive.html
Nathan Rinehart - Digital Artist. Friday, February 18, 2011. CG Talk Lighting Challenge. This is the newest lighting challenge model from CG Talk. Not a bad model this time. Did the lighting and material work. Still not done by a long shot. But I wanted to post some process work. Feedback is welcome as long as it's positive. Monday, February 7, 2011. I started this thread for some props I've started modeling for games. I am working on getting the normal maps made, so for now I am showing with the bump.
Nathan Rinehart - Digital Artist: May 2011
http://nathanrinehart.blogspot.com/2011_05_01_archive.html
Nathan Rinehart - Digital Artist. Saturday, May 14, 2011. Most Recent Phone Model for Run. 65279;This is my most recent phone model and animation for Run Studios. 3D phones are becoming my niche I suppose. Droid Animation for Run Studios. The other players for this shot were: my buddy Brett "Jesus Murphey" Ciaco animated the left droid. Commander Will "Riker" Hardin created the phone animation. Chris "How'd you do that" Lorance created the particles and did all the After Effects compositing.
Nathan Rinehart - Digital Artist: Droid Animation for Run Studios
http://nathanrinehart.blogspot.com/2011/05/droid-animation-for-run-studios.html
Nathan Rinehart - Digital Artist. Saturday, May 14, 2011. Droid Animation for Run Studios. This is part of a two minute animation I got to work on at Run Studios. There were four of us working on the ptoject for a T-Mobile in store display screen. The project took us two weeks. For my part, I created the model of the droid character as well as textured, lit and rigged him. For this shot, I animated the droid on the left. This is just a small portion of the whole animation. Hope you like it.
Nathan Rinehart - Digital Artist: Android Phone Model and Render
http://nathanrinehart.blogspot.com/2011/04/android-phone-model-and-render.html
Nathan Rinehart - Digital Artist. Wednesday, April 20, 2011. Android Phone Model and Render. Did this model for Run Studios. I have been waiting a few weeks to post this. The phone advertising just went live today, so now I can show it! The modeling took me about 3 days done in Maya. This shot is lit with standard area lights. Rendered in Mental Ray with Final Gather, of course. Subscribe to: Post Comments (Atom). Links to more of my work:. My 3D architectural animations and renderings.
Nathan Rinehart - Digital Artist: Recent work in Progress
http://nathanrinehart.blogspot.com/2011/04/recent-work-in-progress.html
Nathan Rinehart - Digital Artist. Monday, April 4, 2011. Recent work in Progress. Here is my most recent digital painting in progress. Started Saturday morning and have been painting on it off and on. Have spent probably 5 hours total on it. I am following a step by step breakdown in a Bob Ross book called the "Joy of Painting." I think it's the 25th volume. April 7, 2011 at 6:03 PM. April 14, 2011 at 2:21 AM. Subscribe to: Post Comments (Atom). Links to more of my work:. My friends art blogs:.
Nathan Rinehart - Digital Artist: April 2011
http://nathanrinehart.blogspot.com/2011_04_01_archive.html
Nathan Rinehart - Digital Artist. Wednesday, April 20, 2011. Android Phone Model and Render. Did this model for Run Studios. I have been waiting a few weeks to post this. The phone advertising just went live today, so now I can show it! The modeling took me about 3 days done in Maya. This shot is lit with standard area lights. Rendered in Mental Ray with Final Gather, of course. Monday, April 4, 2011. Recent work in Progress. Subscribe to: Posts (Atom). Links to more of my work:. My friends art blogs:.
TOTAL LINKS TO THIS WEBSITE
17
Nathan Riley – Emerge Victorious
Rule #1. It’s not going to fall into your lap, GO GET IT. Rule #2. Reflect, learn, fix it. Rule #3. Remember to stay classy. Rule #4. Give respect to earn respect. Rule #5. Never join any Church of Christ , or other extremist organizations. The most beautiful people we have known are those who have known defeat, known suffering, known struggle, known loss, and have found their way out of the depths. Surround yourself with successful people. Follow me on Twitter. Friend me on the Book of Faces.
nathanriley.net
From simple remodels to large commercial projects and everything in between, Eric Builders has earned a solid reputation for high-quality construction, attention to detail, exceptional customer service and an unparalleled 2-year warranty. I have recommended Eric Builders to many friends since and those that have used him, have been just as impressed with his work and performance as we have. Honestly, I cannot say enough about the quality of this company’s work and their ethicstotally OUTSTANDING!
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Nate
I have been making beats since 2015, and have gained. Contact nathan.hester@gmail.com.
Nathan Rinehart - Digital Artist
Nathan Rinehart - Digital Artist. Thursday, September 11, 2014. Specular and Reflective Shader Study. This is a WIP of a material study I am working on. I created this using Maya, Mental Ray and After Effects. I used the process outlined by Bertrand Benoit in his process tutorial found here:. Monday, January 21, 2013. Saturday, May 14, 2011. Most Recent Phone Model for Run. 65279;This is my most recent phone model and animation for Run Studios. 3D phones are becoming my niche I suppose. The other player...
Nathan Rinehart - Rinehart Demo Reel
Wizards of the Coast. Demo Reel 2016 Task Breakdown. Wizards of the Coast.
nathanrinehart3darchitecture.blogspot.com
3D Architecture by Nathan Rinehart
Tuesday, February 1, 2011. 65279;I created this environment for a short animation. I modeled lit and textured all of it Maya and Photoshop. Depth of field effect was composited with After Effects. My favorite project from a 3d lighting course at the Art Institute. The model is from http;/ www.cgtalk.com . It is from the lighting challenges section of the site. I textured with Photoshop and used After Effects to composite the video. Made in 2009. Background Design and Layout. Work Done for BGW Serices LLC.
Nathan Ring's Life on a Page
Nathan Ring's Life on a Page. Love God. Love People. Love the Nations. Wednesday, April 6, 2011. Friends and Family,. For the past fifteen months I have had the privilege and honor of traveling this country with my father. I have been given a greater appreciation for my Dad’s ministry and how the Lord has used him for 38 years to tell his story all across this nation. I am blessed to be apart of a ministry that God is using daily! First, I would like to ask for your prayers for our trip! Reach Out and To...
Ringware
Ive been working with clay in one capacity or another for almost half my life now. Over the past few years I have found myself continually drawn to utilitarian handmade objects and the potential for pottery to function as a craft and a fine art. I have investigated many other artistic media and techniques such as leather work, wooden tobacco pipe carving, and found object sculptures, but Ive always gravitated back to clay.
Nathan Rio | Sharing what I know
Nathan Rio Sharing what I know. Tips & Tricks. Make Money from Twitter. 9th Negros Island Organic Farmers Festival. Hidden Characters in Disney Movies. Pepe’s Suit Synth – Raggstep blunt. My intuition for Reggae and Dubstep. . Pepe’s Suit Synth – House bend. My infusion of synthesizer and electronic elements. . Takatuka Lodge Beach & Dive Resort. Takatuka Lodge and Dive Resort If you love art, you would definitely like this amazing resort. Takat. PC Power Saving Tips. Why Facebook’s color is Blue?
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