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3D Architecture by Nathan Rinehart

Tuesday, February 1, 2011. 65279;I created this environment for a short animation. I modeled lit and textured all of it Maya and Photoshop. Depth of field effect was composited with After Effects. My favorite project from a 3d lighting course at the Art Institute. The model is from http;/ www.cgtalk.com . It is from the lighting challenges section of the site. I textured with Photoshop and used After Effects to composite the video. Made in 2009. Background Design and Layout. Work Done for BGW Serices LLC.

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3D Architecture by Nathan Rinehart | nathanrinehart3darchitecture.blogspot.com Reviews
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Tuesday, February 1, 2011. 65279;I created this environment for a short animation. I modeled lit and textured all of it Maya and Photoshop. Depth of field effect was composited with After Effects. My favorite project from a 3d lighting course at the Art Institute. The model is from http;/ www.cgtalk.com . It is from the lighting challenges section of the site. I textured with Photoshop and used After Effects to composite the video. Made in 2009. Background Design and Layout. Work Done for BGW Serices LLC.
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3D Architecture by Nathan Rinehart | nathanrinehart3darchitecture.blogspot.com Reviews

https://nathanrinehart3darchitecture.blogspot.com

Tuesday, February 1, 2011. 65279;I created this environment for a short animation. I modeled lit and textured all of it Maya and Photoshop. Depth of field effect was composited with After Effects. My favorite project from a 3d lighting course at the Art Institute. The model is from http;/ www.cgtalk.com . It is from the lighting challenges section of the site. I textured with Photoshop and used After Effects to composite the video. Made in 2009. Background Design and Layout. Work Done for BGW Serices LLC.

INTERNAL PAGES

nathanrinehart3darchitecture.blogspot.com nathanrinehart3darchitecture.blogspot.com
1

3D Architecture by Nathan Rinehart: Hallway

http://www.nathanrinehart3darchitecture.blogspot.com/2011/02/hallway.html

Tuesday, February 1, 2011. My favorite project from a 3d lighting course at the Art Institute. The model is from http;/ www.cgtalk.com . It is from the lighting challenges section of the site. I textured with Photoshop and used After Effects to composite the video. Made in 2009. Subscribe to: Post Comments (Atom). Links to my other work:. My general art blog. Background Design and Layout. Work Done for BGW Serices LLC. View my complete profile. Simple template. Powered by Blogger.

2

3D Architecture by Nathan Rinehart: Short Animation Environment

http://www.nathanrinehart3darchitecture.blogspot.com/2011/02/short-animation-environment.html

Tuesday, February 1, 2011. 65279;I created this environment for a short animation. I modeled lit and textured all of it Maya and Photoshop. Depth of field effect was composited with After Effects. Subscribe to: Post Comments (Atom). Links to my other work:. My general art blog. Background Design and Layout. Work Done for BGW Serices LLC. View my complete profile. Simple template. Powered by Blogger.

3

3D Architecture by Nathan Rinehart: Work Done for BGW Serices LLC

http://www.nathanrinehart3darchitecture.blogspot.com/2011/02/work-done-for-bgw-serices-llc.html

Tuesday, February 1, 2011. Work Done for BGW Serices LLC. Work done in 2006, after I graduated from ITT Technical Institute. This was for a company called BGW services in Coeur d'Alene, ID. Subscribe to: Post Comments (Atom). Links to my other work:. My general art blog. Background Design and Layout. Work Done for BGW Serices LLC. View my complete profile. Simple template. Powered by Blogger.

4

3D Architecture by Nathan Rinehart: February 2011

http://www.nathanrinehart3darchitecture.blogspot.com/2011_02_01_archive.html

Tuesday, February 1, 2011. 65279;I created this environment for a short animation. I modeled lit and textured all of it Maya and Photoshop. Depth of field effect was composited with After Effects. My favorite project from a 3d lighting course at the Art Institute. The model is from http;/ www.cgtalk.com . It is from the lighting challenges section of the site. I textured with Photoshop and used After Effects to composite the video. Made in 2009. Background Design and Layout. Work Done for BGW Serices LLC.

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Nathan Rinehart - Digital Artist: April 2010

http://nathanrinehart.blogspot.com/2010_04_01_archive.html

Nathan Rinehart - Digital Artist. Monday, April 26, 2010. Digital Painting - Late Night on Ra. I created this in Photoshop using a Wacom tablet. Time spent was about 15 hours. Worked on this for concept art class. Digital Painting - Currently Untitled. I created this in Photoshop using a Wacom tablet. Still plan on working on this one, but I have spent was around 12 hours on this so far. Digital Painting - Soul's Cavern. I created this in Photoshop using a Wacom tablet. Time spent was around 25 hours.

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Nathan Rinehart - Digital Artist: November 2010

http://nathanrinehart.blogspot.com/2010_11_01_archive.html

Nathan Rinehart - Digital Artist. Tuesday, November 2, 2010. CK Extreme Concept Car. This is a video I made for Formula 1 Composites. This is the CK Extreme Concept Ferarri. It is projected to be the worlds fastest Ferarri in early 2011! This is the first of a series I will be doing. My focus for this series is trees and foliage. I started these with pen on paper. I will be doing the color and backgrounds in Photoshop. Subscribe to: Posts (Atom). Links to more of my work:. My friends art blogs:.

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Nathan Rinehart - Digital Artist

http://nathanrinehart.blogspot.com/2013/01/been-working-on-this-for-internal-piece.html

Nathan Rinehart - Digital Artist. Monday, January 21, 2013. Been working on this for an internal piece at Run Studios. I used Maya for modeling and the quarter simulation. Mudbox to sculpt and texture, RealFlow for the water simulation, Maya for lighting and shading everything, Vray for rendering and Fusion for the composite. April 21, 2013 at 5:57 AM. Have a look at my weblog: モノグラム ヴィトン. April 26, 2013 at 11:43 PM. April 27, 2013 at 6:41 AM. And also currently have dry storage fit a few. Http:/ yachiyo...

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Nathan Rinehart - Digital Artist: September 2014

http://nathanrinehart.blogspot.com/2014_09_01_archive.html

Nathan Rinehart - Digital Artist. Thursday, September 11, 2014. Specular and Reflective Shader Study. This is a WIP of a material study I am working on. I created this using Maya, Mental Ray and After Effects. I used the process outlined by Bertrand Benoit in his process tutorial found here:. Subscribe to: Posts (Atom). Links to more of my work:. My 3D architectural animations and renderings. My friends art blogs:. Specular and Reflective Shader Study   This is a . View my complete profile.

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Nathan Rinehart - Digital Artist: February 2011

http://nathanrinehart.blogspot.com/2011_02_01_archive.html

Nathan Rinehart - Digital Artist. Friday, February 18, 2011. CG Talk Lighting Challenge. This is the newest lighting challenge model from CG Talk. Not a bad model this time. Did the lighting and material work. Still not done by a long shot. But I wanted to post some process work. Feedback is welcome as long as it's positive. Monday, February 7, 2011. I started this thread for some props I've started modeling for games. I am working on getting the normal maps made, so for now I am showing with the bump.

nathanrinehart.blogspot.com nathanrinehart.blogspot.com

Nathan Rinehart - Digital Artist: May 2011

http://nathanrinehart.blogspot.com/2011_05_01_archive.html

Nathan Rinehart - Digital Artist. Saturday, May 14, 2011. Most Recent Phone Model for Run. 65279;This is my most recent phone model and animation for Run Studios. 3D phones are becoming my niche I suppose. Droid Animation for Run Studios. The other players for this shot were: my buddy Brett "Jesus Murphey" Ciaco animated the left droid. Commander Will "Riker" Hardin created the phone animation. Chris "How'd you do that" Lorance created the particles and did all the After Effects compositing.

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Nathan Rinehart - Digital Artist: Droid Animation for Run Studios

http://nathanrinehart.blogspot.com/2011/05/droid-animation-for-run-studios.html

Nathan Rinehart - Digital Artist. Saturday, May 14, 2011. Droid Animation for Run Studios. This is part of a two minute animation I got to work on at Run Studios. There were four of us working on the ptoject for a T-Mobile in store display screen. The project took us two weeks. For my part, I created the model of the droid character as well as textured, lit and rigged him. For this shot, I animated the droid on the left. This is just a small portion of the whole animation. Hope you like it.

nathanrinehart.blogspot.com nathanrinehart.blogspot.com

Nathan Rinehart - Digital Artist: Android Phone Model and Render

http://nathanrinehart.blogspot.com/2011/04/android-phone-model-and-render.html

Nathan Rinehart - Digital Artist. Wednesday, April 20, 2011. Android Phone Model and Render. Did this model for Run Studios. I have been waiting a few weeks to post this. The phone advertising just went live today, so now I can show it! The modeling took me about 3 days done in Maya. This shot is lit with standard area lights. Rendered in Mental Ray with Final Gather, of course. Subscribe to: Post Comments (Atom). Links to more of my work:. My 3D architectural animations and renderings.

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Nathan Rinehart - Digital Artist: Recent work in Progress

http://nathanrinehart.blogspot.com/2011/04/recent-work-in-progress.html

Nathan Rinehart - Digital Artist. Monday, April 4, 2011. Recent work in Progress. Here is my most recent digital painting in progress. Started Saturday morning and have been painting on it off and on. Have spent probably 5 hours total on it. I am following a step by step breakdown in a Bob Ross book called the "Joy of Painting." I think it's the 25th volume. April 7, 2011 at 6:03 PM. April 14, 2011 at 2:21 AM. Subscribe to: Post Comments (Atom). Links to more of my work:. My friends art blogs:.

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Nathan Rinehart - Digital Artist: April 2011

http://nathanrinehart.blogspot.com/2011_04_01_archive.html

Nathan Rinehart - Digital Artist. Wednesday, April 20, 2011. Android Phone Model and Render. Did this model for Run Studios. I have been waiting a few weeks to post this. The phone advertising just went live today, so now I can show it! The modeling took me about 3 days done in Maya. This shot is lit with standard area lights. Rendered in Mental Ray with Final Gather, of course. Monday, April 4, 2011. Recent work in Progress. Subscribe to: Posts (Atom). Links to more of my work:. My friends art blogs:.

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Nathan Rinehart - Digital Artist

Nathan Rinehart - Digital Artist. Thursday, September 11, 2014. Specular and Reflective Shader Study. This is a WIP of a material study I am working on. I created this using Maya, Mental Ray and After Effects. I used the process outlined by Bertrand Benoit in his process tutorial found here:. Monday, January 21, 2013. Saturday, May 14, 2011. Most Recent Phone Model for Run. 65279;This is my most recent phone model and animation for Run Studios. 3D phones are becoming my niche I suppose. The other player...

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3D Architecture by Nathan Rinehart

Tuesday, February 1, 2011. 65279;I created this environment for a short animation. I modeled lit and textured all of it Maya and Photoshop. Depth of field effect was composited with After Effects. My favorite project from a 3d lighting course at the Art Institute. The model is from http;/ www.cgtalk.com . It is from the lighting challenges section of the site. I textured with Photoshop and used After Effects to composite the video. Made in 2009. Background Design and Layout. Work Done for BGW Serices LLC.

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Daddy and his boys. In All About John. Daddy and his boys. In All About Nathan. Nathan on a nature hike with Daddy. It’s sights like this, seeing big brother Nathan reading a story to his baby brother, that make my heart melt. Such a precious sight to see. Now if only they did this more often instead of bickering over toys! Baby John is doing great as well. Can you believe he is already almost 21 months old? It’s insane how fast the time goes, I tell ya! So things here are going pretty well!